tag:blogger.com,1999:blog-3053578970687646.post6143435510626457632..comments2023-10-18T01:55:42.381-07:00Comments on Tales from the Rusty Dragon: E3 (Trapped Hall)Scotthttp://www.blogger.com/profile/17817454535103324280noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3053578970687646.post-19677936091323080082009-12-25T09:25:06.048-08:002009-12-25T09:25:06.048-08:00I'm now running this (finally, play-by-post re...I'm now running this (finally, play-by-post really does move sloowlyy) and I'm interested to see if my party thinks about using the traps against Nualia. That could be possible, but I'm not sure they can pull it off. Otherwise, I've had to change things around quite a bit as they managed to bypass the entire first level of Thistletop, entering through the "Tentamort Hunting Ground" instead.Mysteriahttps://www.blogger.com/profile/14118801199781538068noreply@blogger.comtag:blogger.com,1999:blog-3053578970687646.post-66878951451341027212009-01-29T14:06:00.000-08:002009-01-29T14:06:00.000-08:00The trigger information for the iron portcullises ...The trigger information for the iron portcullises trap has been fixed, and the glaives can now be sundered.Scotthttps://www.blogger.com/profile/17817454535103324280noreply@blogger.comtag:blogger.com,1999:blog-3053578970687646.post-51604780669091974682009-01-14T12:17:00.000-08:002009-01-14T12:17:00.000-08:00Ah, I forgot to provide a way to attack the glaive...Ah, I forgot to provide a way to attack the glaives, you're right. I wouldn't allow players to make coup-de-grace attempts, though. The glaives (and statues) are objects, not creatures, as part of the trap, and probably shouldn't be considered helpless. Object damage values are designed based on the idea that they are objects and thus are not subject to the same rules as creatures are. That said, I see no rule that explicitly prevents coup-de-grace attempts against objects. I think it's just probably against the rules as intended.Scotthttps://www.blogger.com/profile/17817454535103324280noreply@blogger.comtag:blogger.com,1999:blog-3053578970687646.post-84082348569556723822009-01-14T07:44:00.000-08:002009-01-14T07:44:00.000-08:00In the original, the statues' weapons could be sun...In the original, the statues' weapons could be sundered. I represented this thus: The statues can be disabled by violence; they have AC 16 and 50 hp each. Characters not being attacked by them can use coup-de-grace.Starfox Musingshttps://www.blogger.com/profile/08337222988454437004noreply@blogger.comtag:blogger.com,1999:blog-3053578970687646.post-54733819566796171402009-01-05T15:08:00.000-08:002009-01-05T15:08:00.000-08:00Ah, I see what you mean here. While there are a h...Ah, I see what you mean here. While there are a handful of ways it could affect more than one creature (any action that moves more than one target before the action finishes), it is very unlikely that any will cause this trap to be triggered. When I go through and revise a few things I'll make the change you suggest.Scotthttps://www.blogger.com/profile/17817454535103324280noreply@blogger.comtag:blogger.com,1999:blog-3053578970687646.post-44387855829759619442009-01-04T12:33:00.000-08:002009-01-04T12:33:00.000-08:00Hey Scott, Nice work on the traps, except there is...Hey Scott, <BR/><BR/>Nice work on the traps, except there is a slight problem with the Iron Portcullises. The trap is described as affecting all creatures within the trapped squares, but is triggered as soon as a creatre steps on any square...in other words, it's not possible to affect more than one creature. I'd recommend triggering the trap when the central (of the three) squares is stepped on instead.gamesmeisterhttps://www.blogger.com/profile/11331176682237311714noreply@blogger.com