tag:blogger.com,1999:blog-3053578970687646.post6559830863781931385..comments2023-10-18T01:55:42.381-07:00Comments on Tales from the Rusty Dragon: Tangent: Dungeon Master's Guide 2 and this ProjectScotthttp://www.blogger.com/profile/17817454535103324280noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3053578970687646.post-54068513585882036202009-10-16T12:32:05.092-07:002009-10-16T12:32:05.092-07:00Oh, and regarding how they went in my game:
The B...Oh, and regarding how they went in my game:<br /><br />The Boar Hunt was underwhelming, mostly because the party did abysmally and failed the challenge very quickly. This took place two days before WotC published the revised page 42 skill DC chart, so the PCs' failure probably wasn't their fault.<br /><br />The Shopkeep's Daughter remains one of the most entertaining skill challenges I've run. I was really happy with how it played out - the rogue got lured into the basement, heard the footsteps coming with a good Perception check, and escaped through a combination of Stealth and Bluff checks (to distract her father). He was also Eladrin, so his Fey Step came in handy for getting across the basement without being seen - it earned him an automatic success.Scotthttps://www.blogger.com/profile/17817454535103324280noreply@blogger.comtag:blogger.com,1999:blog-3053578970687646.post-89112969361262291062009-10-16T12:28:34.152-07:002009-10-16T12:28:34.152-07:00Pete,
That actually sounds like a fine idea. I ch...Pete,<br /><br />That actually sounds like a fine idea. I chose to focus on encounters that were specifically called out in the original adventure, but adding things like an Endurance-based challenge for the Hagfish's tank sounds good.<br /><br />Stretching it out over a lengthier period of time is also in keeping with skill challenge design philosophy. As long as the PCs aren't suffering from not receiving that experience earlier (and they probably won't), it should work just fine.Scotthttps://www.blogger.com/profile/17817454535103324280noreply@blogger.comtag:blogger.com,1999:blog-3053578970687646.post-3968735746819790122009-10-04T04:16:44.667-07:002009-10-04T04:16:44.667-07:00Scott,
I'll be very interested to see your ch...Scott,<br /><br />I'll be very interested to see your changes. I am just about to kick off Burnt Offerings next weekend, and also got the DMG and was mulling over options.<br /><br />One of the things I was never quite convinced by was the skill challenges for the shopkeeper's daughter and the boar hunt. I thought they both suffered a bit from being shoe-horned into the new skill challenge structure.<br /><br />So I was thinking of making Local Heroes one long running skill challenge, including both of the two above challenges, along with a few others involving interaction with locals. Maybe using some of the hints in the module like the hagfish drinking contest or the theater performance, and maybe adding a couple of others, e.g. dealing with a drunken bar fight when deputizing for the sheriff when he leaves them to visit Magnimar. In any case, the idea would be to have a number of role playing encounters counting as successes or failures spread out over a longer period instead of all between the initial raid and the glassworks.<br /><br />I'd be interested to hear what you think of this idea, and how the above mentioned skill challenges ran as you wrote them when your players went throught them.Unknownhttps://www.blogger.com/profile/16438089596496938722noreply@blogger.com