- 2 Portal Drakes (see Draconomicon)
- 3 Scytheclaw Drakes
- Guardian Naga
Assuming you use the suggested initiative rules in the Dungeon Master's Guide, the portal drakes can use their catch a ride ability to piggyback on each other's teleports, effectively doubling the distance they can move each turn and still attack. Their portal bursts can be used to position characters in the middle of swampy difficult terrain. The rest of this encounter is fairly straightforward.
Once the PCs arrive back at Turtleback Ferry, they have nothing left but to ascend Hook Mountain and put a stop to the Kreegs once and for all.
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