Any creature forced into one of the four spiked support columns is dealt 1d10 points of damage from the protruding spikes. Ouch.
We're also changing things up for this fight. The PCs have fought dozens of goblins by now, and they are no doubt becoming somewhat predictable. For this final battle, I've taken some of the recently released kobold monsters and retooled them to look like goblins. I suggest the following encounter for a party of five adventurers:
- Warchief Ripnugget
- Stickfoot, Giant Gecko
- 2 Goblin Pikers (as Kobold Piker with goblin racial trait, see Dragon #364)
- 4 Goblin Cutters
Make heavy, effective use of the pikers' ability to ready attacks with a bonus by positioning them near Ripnugget, then using Stickfoot to drag an unfortunate (and now prone) adventurer into triggering their melee attacks. The cutters can run interference, but don't expect them to last long with the party pulling out daily powers for what should clearly be a climactic fight. When Ripnugget becomes bloodied, he uses his Alchemical Juggernaut ability, pulling out one of Gogmurt's most powerful alchemical concoctions and throwing it to the ground, inhaling the billowing green smoke.
Ripnugget carries treasure parcel 1, and treasure parcel 6 can be found either here or in Ripnugget's room (whichever you feel is appropriate).
Stat block: