- 6 Ogre Savages
- 6 Ogre Skirmishers
The ogres each spend their first turn readying themselves for combat - whether that involves getting out of bed, drawing their weapons, or looking around for the intrusion is up to you.
As mentioned in the original adventure, lighting a fire underneath the barracks automatically kills all of the ogres inside. PCs should take care not to be caught within the burning barracks as well, since they probably won't be able to escape with the ogres scrambling for the exit. If the PCs kill the ogres by lighting the barracks on fire, award the party with the full amount of experience for the encounter.
No comments:
Post a Comment