The spirit devourer attempts to trap the most obvious user of radiant energy, or the party defender. If it feels it can get away with it, it uses devour spirit three times each turn in order to maximize its chances of consuming a soul (and giving it a steady flow of hit points). A creature that enters or starts its turn in a forge pit takes 6d10 points of fire damage. I suggest the following encounter for a party of five adventurers:
- 8 Ogre Thugs
- 2 Ogre Savages
- Spirit Devourer
Be sure to use the Monster Manual version of the Spirit Devourer - the version displayed in the D&D Compendium has incorrect text for the devour spirit power.
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