Barl avoids wading into combat himself, much preferring his ranged powers. Should a prime opportunity present itself to catch most of the PCs in a blast or burst, he isn't above catching his bodyguards in the area. Be mindful of the giants' stone bones power. If you're not careful you'll start forgetting to make use of it every round. I suggest the following encounter for a party of five adventurers:
- 2 Stone Giants
- Barl Breakbones
If Barl is killed, any remaining stone giants make a run for it, trusting in their long stride and ability to navigate mountainous terrain to see them through.
Barl has a Sihedron medallion around his neck. Give it the powers of a level 14 magic item (treasure parcel 2 from level 11).
Stat block:
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