I've been giving this blog's purpose a lot of thought recently. Don't worry, this project is still going full-steam ahead, even if the publishing side of it is way, way behind. The process of essentially publishing everything twice - once to the blog in the form of posts, and then once to a file-sharing site in a compiled format - is fairly inefficient. It lets you take a look at my design process, to a certain extent, and that's good. It generates feedback, and I can always incorporate that feedback into the next iteration of the conversion material. But I don't need the blog to do that, really. I always end up making changes to the conversions even after they're published in compiled form.
I'd rather do something else with this space.
From now on, I'll be posting regular updates on the material I'm currently working on, occasionally even before my players get around to it. These will be in-depth looks at my design choices, and I'll be looking for a lot of feedback to help me make these conversions the best they can be. This might take the form of a poll on what direction I should take an encounter, or a critique of a stat block, or simply advice on how to break down a section of the adventure into manageable chunks.
The conversions themselves will be published as finished adventure compilations, just as they have been.