While the very notion of a monstrously huge ghoul bat is terrifying, it didn't make much sense to throw
another solo monster at the party with Aldern right around the corner. I noticed while reading through the adventure that a number of the ghouls in the original adventure were
dread ghouls, which gives them the supernatural ability to command other ghouls. The ghoul bat is one such dread ghoul. I thought it appropriate, then, to provide him with a couple of underlings to guard his lair. These lesser undead are under the ghoul bat's complete control, and they seek to protect it even over their own safety. I suggest the following encounter for a party of five adventurers:
- 1 Winged Putrescence (see Draconomicon)
- 2 Ghouls
Total: 1200 xp (Level 6 Encounter)
The back of this cave contains Shaz and his belongings, which amount to a pearl ring and some coin worth 300 gold pieces in total (treasure parcel 9 from level 6). Knowing about Shaz and his wanted status is as simple as a DC 17 Streetwise check. If the party takes the corpse (or head) to turn into the authorities, provide them with a minor quest (which awards treasure parcel 8 from level 6) for doing so.
Quest card(s):
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