Aldern waits to be encountered here. In keeping with his fractured personality, he is now two distinct monsters. The first, The Hurter, is an elite monster. The second, The Skinsaw Man, is a solo creature and is the real challenge of this encounter. The party must burn through the first version of Aldern before they are able to glean some information from His Lordship, arguably the sanest of the three personalities. As soon as the party tries to take any action that would deprive him of the ability to fight back, or once he divulges all the knowledge the adventure allows him to give at this point, he becomes The Skinsaw Man, donning the Stalker's Mask and activating its daily power (targeting the PC of his obsession). I suggest the following encounter for a party of five adventurers:
Total: 2,625 xp (Level 10 Encounter)
Keep in mind that one of the characters will be affected by Vorel's Legacy near the beginning of the fight. The Hurter and The Skinsaw Man are different monsters for all intents and purposes; no ongoing effects persist from one to the next. This remains a single encounter, however. The party does not recharge encounter powers, spend healing surges without abilities to do so, or lose any ongoing effects on themselves or the room with an encounter-long duration.
Iesha Foxglove, if released by the party, could make an appearance here. If she makes it to Aldern well in advance of the party (as is likely), the two fight for a time and Aldern comes out on top. If the party then encounters him before they take an extended rest, The Hurter begins the encounter bloodied. If they take an extended rest, Aldern has recovered all his hit points. If the party makes it to Aldern with Iesha in tow, she attacks Aldern to the exclusion of anyone else (unless they happen to get in her way).
Aldern carries on his person treasure parcel 4 from level 5 as well as the Stalker's Mask (treasure parcel 4 from level 6)
Stat block(s):
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10 comments:
Dang. Rough.
I´m curious why Aldern didn´t get any "smell-based" powers (an aura or something) even though his foul smell is the first thing the characters are likely to notice on the original murder site.
Ahh, that's a good question. I ought to give him an aura to reflect that. Thanks for pointing it out! I'll throw it in the next time I go through and fix things.
Have you started the Magnimar part of the Skinsaw Man yet Scott? I am running The Misgivings on Tuesday - and I imagine it will take at least 1 session..... but I'll then be catapulting the pcs into the finale....
Likewise, are you intending on continuing with the narrative into the Hook Mountain Massacre? fingers crossed your energy levels are good for the long haul!
if you want any help, do get in touch!
Ben
Both Aldern's townhouse and the Seven's Sawmill are converted, but my players won't be finished with the sawmill until this next week. I'll see about posting some of the in-between stuff over the weekend.
And yes, I've already ordered The Hook Mountain Massacre and Fortress of the Stone Giants from Amazon. They're on their way to me now. I will convert as much of this as I'm able - perhaps all of it, if possible - and will move onto other adventure paths if conversions are still needed for those. Inevitably I'll be lagging behind Paizo, as they release an adventure path every six months and it takes my group at least a year to get through one.
I figured I'd post a heads-up here: the blog now carries a Recent Changes/Additions sidebar so that you can keep track of my revisions to previous posts.
Great, thanks for your effort.
Scott,
This is, pure and simple, some of the finest tabletop game design I've ever come across. This takes an already evocative and powerful experience and pushes it over-the-top mechanically.
You're doing great work on this site. Thanks so much for doing this.
And that is, pure and simple, one of the finest compliments I have ever received.
Thank you.
As my players are behind in levels, I unfortunately can't use you stat blocks for Aldern, but I definitely keep coming back here for inspiration. I've decided that in my game, I'll also add Vorel's presence as a hazard to this combat and run the whole thing in the vent area (which I modified somewhat - see my comment on the blog post talking about the vent). It'll be a skill challenge to disable the hazard - it'll get worse on a failure.
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