Sunday, July 19, 2009

Into Whitewillow

As the PCs begin to explore Whitewillow, they are set upon by a band of harpies, led by an undead harpy they continue to revere and obey in its current state. In addition, the dead pools described in the original adventure make an appearance here as a pair of haunted hazards. I suggest the following encounter for a party of five adventurers:

Total: 4,200 xp (Level 13 Encounter)

The dead pools each occupy a 10-foot by 10-foot space, and should be placed with some distance between them. In all likelihood, combat will gravitate towards one or the other, but that doesn't mean that both won't see action in this encounter.

The ghost harpy is the star of the show here. She uses her spirit call as often as possible to draw multiple PCs to the dead pools, organizing them adjacent to the pool itself in order to maximize its impact. The other harpies run interference, fending off melee characters as necessary.

Stat block:

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