Sunday, October 4, 2009

Mill Pond

I have essentially eliminated the "Beer or Death" encounter from this conversion. It's just more of the same, and doesn't really serve to advance the story beyond providing a bit of comic insight into how stone giants operate. Teraktinus and his squad are still present, and the party ought to encounter them at some point in order to get their curiosity piqued as to the raid leader's true mission. I suggest the following encounter for a party of five adventurers:

Total: 3,900 xp (Level 13 Encounter)

PC Objectives

  • Humiliated: If Teraktinus is bloodied before any of the other giants, each party member gains an additional use of their second wind this encounter.
  • Too Big for this Town: If the encounter is completed before the end of the fifth round of combat, each PC regains the use of all encounter powers with the Healing keyword.
  • Thwarted: If Teraktinus is prevented from acquiring a suitable stone from the Old Light before he retreats from Sandpoint, each PC regains the use of up to two expended encounter powers of their choice, and may spend a healing surge (even if unconscious).
If Teraktinus retreats and calls off the raid, the party may or may not have time to deal with the final stone giant threat located at the noble manors across the creek from the town proper.

If Teraktinus is defeated, the PCs find treasure parcels 1 and 2 from level 12 among his equipment or personal trophies.

Stat block:

No comments: