At some point, the raid on Sandpoint will end. There are a number of possible ways this can happen.
First, Teraktinus and Longtooth can both be slain or driven out of town forcibly, before the giants can retrieve a stone from the Old Light. In this case the PCs have little reason to pursue these particular giants unless the fleeing raiding party has taken prisoners or valuables. Award the party experience for completing all encounters in the raid, as well as extra experience equivalent to a level 14 minor quest (1,000 xp).
Teraktinus and his raiding party can be forced to retreat after they recover a suitable stone. In this case the PCs might express interest in tracking down the giants in order to discover why they were after such a superficially trivial trophy to begin with. Award them experience for completing all the encounters, and assign them with a level 14 minor quest to track down the fleeing giants.
Finally, Teraktinus can prove victorious. If the PCs are prevented from dealing with all the giant threats before Teraktinus sounds the retreat of his own accord, the giants escape with a hefty score of prisoners and valuables. Only award the PCs experience from encounters they completed. Assign them a level 14 minor quest to track down the giants and rescue their stolen goods and prisoners. If they succeed in doing so (presumably defeating the remaining raiding party giants in the process), award them all the remaining experience from the raid encounters.
Locating the giants (and Jorgenfist) is another matter. The next section will deal with how to handle revealing Jorgenfist and Mokmurian's army to the party.
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