Tuesday, November 11, 2008

E6 (Crypt)

This encounter runs mostly unchanged, except for the addition of a couple more shade creatures (Wraiths, in 4th Edition). Have them make liberal use of their ability to walk through the walls of the crypt in order to flank enemies. Keep the Mad Wraith out of melee combat if possible, but try to keep it close enough to the party that they are caught within its aura. If it is hurt by radiant damage, have it temporarily retreat until it recovers. I suggest the following encounter for a party of five adventurers:

  • 1 Mad Wraith
  • 4 Wraiths
Total: 1050 xp (Level 5 Encounter)

As far as treasure goes, should the PCs investigate the sarcophagi (which, though not explicitly stated in the adventure, are undoubtedly sealed shut given the circumstances of their occupants' deaths) they discover a pair of ornate burial masks worth 30 gold pieces each, and two large diamonds resting above the eyes of one of the interred (250 gold pieces each). These count as treasure parcels 7 and 8 from level 4.


BenTheFerg said...

Thanks for all the work converting RotRL! I am avidly looking forward to your next post. it's all great work - and I am able to use 95% for my group.

my group have a weird party - I let them play what pc concepts they wanted - and as a result, despite them doing this online and discussing choices online before creation, they chose a Fighter, Paladin, Ranger and Rogue - so we have no Leader or controller!! LOL!!

Thus I'll have to change Lyrie a litle - her powers won't work with this group - she needs more assualt/ mind manipulate powers instead.

However - thanks for the great work - fingers crossed you can continue with Pathfinder 2!!

Scott said...

The Skinsaw Murders has already shipped and should arrive any day now. It may be a good idea for you to change Lyrie's power to a more general scope, though the fight won't suffer greatly if she doesn't get to use it.

Thanks for following along!