Monday, May 11, 2009

Black Magga Rises

I didn't pull any punches when designing the Mother of Oblivion. She's an epic tier solo monster, with everything that entails. The party should not be capable of beating her. Impress upon the party that the monster is terrifying; make it clear that winning in a straight-up fight is probably impossible. I suggest the following encounter for a party of five adventurers:

Total: 2,000 xp (Level 10 Encounter, experienced reduced to account for the length of combat)

Black Magga has three rounds of actions to spend in combat before making her departure. Her first action after being engaged is to use Breath of Madness. The following round she uses Bloodfury and Agents of Oblivion if enough targets are within range, and on the third round she spends an action point to use bloodfury twice. Until she retreats, she should never move away from the church.

If Black Magga is ever without a PC to attack within her reach, she spends her turn using Bloodfury on a number of those helping the elderly and sick within the church. She thrusts her extradimensional tentacles through the walls of the church and kills four of the people inside. The PCs probably can't see what's happening inside the church, so describe the massacre as a number of sickeningly loud thumps coming from within as Black Magga slams their lifeless bodies against the walls.

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