Sunday, November 9, 2008

D12 (Chapel to Lamashtu)

The chapel now contains three hounds, which use the Shadow Hound stat block. Though Shadow Hounds do not fly, the indoor environment doesn't really favor flying creatures much to begin with. The hounds attack as soon as the PCs enter the chapel by any route.

The most effective way for the hounds to fight is as a single-minded unit. Their ability to teleport gives them unrestricted movement. Each round, have them select a vulnerable PC as their target. They should all teleport adjacent to that same target and attack. This strategy can reliably bring a PC down to bloodied in a single round. The party's leaders will need to be on their toes, and the rest of the group will need to focus their attacks on a single hound at a time in order to defeat them before they cripple the party. I suggest the following encounter for a party of five adventurers:

  • 3 Shadow Hounds
Total: 750 xp (Level 3 Encounter)

2 comments:

Mysteria said...

Very nice, I've been watching this spot for some time now, waiting for updates. I'm currently doing my own 4e version of Burnt Offerings and am shamelessly using the informations you put up as source of inspiration. Thus, I' like to say: thank you!

Scott said...

I'm glad that you're finding it helpful!