Saturday, January 3, 2009

The Misgivings

By this point the PCs should definitely have discovered that the key to unmasking the murderer lies in following the trail of breadcrumbs he's left behind leading to Foxglove Manor. As a DM, do what you can to encourage the PCs' arrival at the Misgivings to take place in the evening. As with all haunted houses, it is best explored when it's dark out. Prepare the entire Misgivings to be run ahead of time, because there is no clear linear path through the manor and the rooms go quickly due to a lack of actual encounters within the house.


tadkil said...

I notice you didn't post a carrion swarm encounter for the Servants Quarters.

Here's what I am planning on using.

Carrion Swarm Level 5 Skirmisher
Medium natural animate (undead, swarm) XP 200
Initiative +12 Senses Perception +6;Low-light vision
Swarm Attack aura 1; the carrion swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 63; Bloodied 31
AC 19; Fortitude 15, Reflex 19, Will 17
Resist half damage from melee and ranged attacks, 5 necrotic; Vulnerable 5 against radiant, close and area attacks
Speed 2, fly 8 (hover)
mTalons and beaks (standard; at-will) ✦ Necrotic
+8 vs. Reflex;1d8 + 4 damage plus 5 necrotic damage
M Blood Frenzy (standard, only usable on bloodied opponents; encounter) ) ✦ Necrotic
The carrion swarm shifts up to is full move and attacks a bloodied foe: +10 vs. AC, 3d6+5 +5 necrotic damage and opponent is stunned.
M Flyby Attack (standard, recharge 5-6) ) ✦ Necrotic
+6 vs. Reflex, 1d8+4 plus 5 necrotic; swarm may attack any individuals along its move. It does not provoke. Each target may only be attacked once each round by each swarm.
Alignment Evil Languages
Str 4 (-1) Dex 18 (+6) Wis 15 (+4)
Con 15 (+4) Int 2 (-2) Cha 6 (+0)

Scott said...

This is because my party hasn't encountered them yet. I avoid posting encounters until I've had a chance to run them myself.

Scott said...

That said, your write-up looks good. Remember to note in the text of Flyby Attack the details of the Carrion Swarm's movement - does it move up to its speed, a set number of squares, or does it shift a certain distance as part of the action?