Thursday, August 7, 2008

B11 (Meditation Chamber)

When the PCs come across this room, alter the room's description as follows:
This strange room consists of a fifteen-foot-diameter sphere. Several objects float in the room, spinning lazily in space—a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a ragged but finely adorned book. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.
Should the PCs attempt to get their hands on the book, run the following skill challenge.

Skill Challenge: The Meditation Chamber

Setup: This room is located within a small area of warped gravity, causing everything within to float. The PCs must work together to retrieve the prayer book of Lamashtu without damaging it significantly in the process.

Complexity: 3 (8 successes before 3 failures)
Level: 2 (375 xp)
Primary Skills: Acrobatics, Arcana, Dungeoneering

Acrobatics (DC 6): You deftly launch off one of the chambers spherical walls, aiming your body for the book and hoping to catch it without harming it.

Arcana (DC 11): You use your knowledge of magical anomalies to minimize the room's effects on yourself, allowing you to maneuver easily towards the book. PCs who beat a DC of 16 on this check are also informed that the unstable magics here may cause especially weak spells to be twisted and turned upon their caster.

Dungeoneering (DC 16): Your experiences with magical traps or underwater currents give you remarkable insight into handling the disorienting effects of the room's lack of gravity.

Special: Any character attempting to use an at-will spell in this room immediately has it wrested from his control and can only watch as it spirals throughout the room, wreaking havoc. Any such use earns an automatic failure.

Success: The party manages to retrieve the book in stellar condition thanks to its magical preservation against the ages. They can sell it back at civilization for 150 gold pieces (treasure parcels 9 and 10).

Failure: The book is inadvertantly damaged by the party's actions. When they finally get ahold of it, its value has dropped to 75 gold pieces (but still counts as both treasure parcels). Note that a Make Whole ritual or similar power can restore the book to its full value of 150 gold pieces.

The wand and scroll are no longer present in this room.

No comments: