Yes, it was originally a "semi-optional" dungeon. The extra encounters it contains are important to the leveling scheme of this conversion, though, and it's a great sneak peek into the world of the Runelords. Encourage your party by whichever means necessary to investigate the tunnel leading from the Glassworks to the Catacombs. If the PCs seem reluctant, have Ameiko mention that she heard Tsuto say something about a special surprise for Sandpoint in the tunnels, or have Shalelu or Sheriff Hemlock express concern that the smuggling tunnels have not been mapped.
The Catacombs of Wrath will contain five combat encounters and two skill challenges. It will also require a handful of monster work since 4th Edition stats do not exist for Quasits or Sinspawn. I've already updated the Sinspawn in the Bestiary and stat blocks for the rest will appear as they are used.
Non-combat treasure in the Catacombs includes the decorative ranseur held by the statue of Runelord Alaznit in area B3 (the Welcoming Chamber). It is worth 290 gold pieces (and is treasure parcel 5).
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