Tuesday, March 17, 2009

A1 - A3 (The Trapped Entryway)

The porch, family room and dining room all contain nasty surprises for the PCs. While they aren't set up in a way that encourages a tactical encounter, they are grouped closely enough together that they naturally flow into one another as the party explores the first floor of the farmhouse. Grouped together, the traps contain enough experience to satisfy another encounter's worth of experience gain for the party (plus Shalelu):

Total: 2,050 xp (Level 8 Encounter)

Bear in mind that the door spikes and floor saws are linked to the same trigger. The scythe traps can be a bit tricky to adjudicate - just keep in mind which side of the door the character is coming through, and whether or not the switch for that trap has been flipped.

Stat block(s):




2 comments:

Glirhuin said...

It's freakin' good, Scott !
Keep up the good work !

Scott said...

Thanks!