Thursday, March 5, 2009

Turtleback Ferry

Little about Turtleback Ferry itself needs anything in the way of conversion information. A passive perception that hits a DC of 25 is enough to notice a poorly concealed Sihedron rune on one of the customers of Paradise during the first time the party passes through the village. For each additional day spent there, the party can make Perception checks at DC 25 to spot a Sihedron rune.

For the moment, the party has little reason to tarry in Turtleback Ferry and a number of good reasons to make their way towards Fort Rannick. Assuming they take the path across the river and towards the fort, begin The Strange Bear as indicated in the original adventure.

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