By this point, the glassworks should seem infested with goblins. This is a notable departure from the original adventure, but shouldn't really alter the mood or urgency of the situation. You'll also note that the size of the glassworks' rooms has been increased by about 50%. This is because encounters in 4th Edition try to incorporate terrain and movement much more prominently than D&D 3.5 did. Increasing the space available will hopefully decrease the number of times the party gets bogged down in a corridor or doorway and let players and monsters use their tactical abilities more often.
For this encounter, place one of the goblin blackblades in the hallway between areas A13 and A15. When the PCs open the door into said hallway, the goblin's first action should be to pound on the door to area A12, where his closest allies are (the rest of the monsters in this encounter). The goblins have brought a fire beetle along at Tsuto's request to help make a mess of things. I suggest the following encounter for a party of five adventurers:
- 1 Goblin Skullcleaver
- 3 Goblin Blackblades
- 1 Fire Beetle
Total: 550 xp (Level 1 Encounter)
Hanging on one of the walls in the reception room, encased in glass, is treasure parcel 4 from level 2.
No comments:
Post a Comment